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Tue May 10 15:07:56 GMT 2016
development
How to produce damn good software -
http://www.manageability.org/blog/stuff/how-to-build-damn-good-sw
Recommendation of managing bugs -
http://www.onlamp.com/lpt/a/6096
http://www.onlamp.com/lpt/a/6097
Collecion of link about software engineering -
http://codebalance.blogspot.com[..]01/selection-of-successful-software.html
The Big Ball of Mud and Other Architectural Disasters -
http://www.codinghorror.com/blog/archives/001003.html
1. – Have a clear development process.
2. – Understand the vision and goals of the project.
3. – Use iterations.
4. – Transparency.
5. – Commitment.
6. – Leadership
7. – Customer focus.
http://www.makinggoodsoftware.com[..]echnical-tips-to-deliver-great-software/
If it aint broke, don't fix it; vs continue improvement -
http://agile.dzone.com/news/if-it-aint-broke-dont-fix-it
, one good question asked is, what mean broken? Bug? or Quality? What is Quality?
The Mythical Man-Month Revisited -
http://onlamp.com/lpt/a/4900
Story from QuickBooks -
http://www.drdobbs.com[..]rticleId=240003694&siteSectionName=tools
How long did the source code live? -
http://blog.activelylazy.co.uk[..].uk/2016/02/24/longevity-of-source-code/
http://kukuruku.co[..]arn-from-real-examples-how-to-avoid-bugs
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